# Counter-Strike: Source (v34) - Automix ::: warning # Important Please Note that we're only setting this up for CSSv34 ! Don't have it? You can get CSSv34 [**by clicking here**](https://wiki.baseq.fr/Installation-Guides/Counter-Strike/Cs:Source%20(V34)) or by getting ClientMod. ::: Before the Orangebox update that broke most of the game & shattered its community, Counter-Strike: Source was quite popular in a competitive setting thanks to its faster physics and advanced strategies over 1.6. As CSSv34 is still a curiosity for many people around, and that many of them would love to rediscover the competitive aspects of it, we have created a server for that purpose. # Server Settings: - Players are fully randomized once the game starts. - Any team that wins 15 Rounds is the winner. - Game settings follow the rules used in competitive CS:S back then: - Freeze Timer of 7 seconds, - Round Timer of 2:25 minutes, - C4 Timer of 35 seconds. - Since it's a PUG, Friendly Fire is disabled. - Dead players can still Teamchat to their teammates. # Chat Commands | Command | Aliases | Description | | -------- | -------- | -------- | | **!ready** | `!r` / `!rdy` | Sets yourself ready. | | **!unready** | `!unr` / `!unrdy` | Unsets the *ready* status. | | **!status** | | Shows the status of the PUG Warmup. | | **!vote** | `!votemenu` | Displays the Voting menu. | # Maplist ::: info Please note that the list might potentially be updated at one point, but it currently contains all of the maps used in CS:S' competitive history. ::: | Map | Type | | -------- | -------- | | **de_dust2** | *official* | | **de_inferno** | *official* | | **de_nuke** | *official* | | **de_cbble** | *official* | | **de_cache_v34** | *custom - adapted for CSSv34* | | **de_contra** | *custom* | | **de_mirage_rc1** | *custom* | | **de_cpl_strike** | *custom* | | **de_russka** | *custom* | | **de_season** | *custom* | | **de_tuscan** | *custom* | # FAQ ### Can this server be played with the Clientmod client rather than the official CSSv34 client? - We're unsure of it, but in theory, it *should* work just fine. ### Will you bring Clientmod support to your server? - No, and we will never do. We support the original CS:Source only. ### Will there be CSGO maps to the mix? - No ; only maps from the CS:S era are set.