# Counter-Strike: Source (v34) - Automix

::: warning
# Important
Please Note that we're only setting this up for CSSv34 ! Don't have it? You can get CSSv34 [**by clicking here**](https://wiki.baseq.fr/Installation-Guides/Counter-Strike/Cs:Source%20(V34)) or by getting ClientMod.

:::

Before the Orangebox update that broke most of the game & shattered its community, Counter-Strike: Source was quite popular in a competitive setting thanks to its faster physics and advanced strategies over 1.6.

As CSSv34 is still a curiosity for many people around, and that many of them would love to rediscover the competitive aspects of it, we have created a server for that purpose.

# Server Settings:

- Players are fully randomized once the game starts.
- Any team that wins 15 Rounds is the winner.
- Game settings follow the rules used in competitive CS:S back then:
	- Freeze Timer of 7 seconds,
	- Round Timer of 2:25 minutes,
	- C4 Timer of 35 seconds.
- Since it's a PUG, Friendly Fire is disabled.
- Dead players can still Teamchat to their teammates.

# Chat Commands

| Command | Aliases | Description |
| -------- | -------- | -------- |
| **!ready** | `!r` / `!rdy` | Sets yourself ready. |
| **!unready** | `!unr` / `!unrdy` | Unsets the *ready* status. |
| **!status** | | Shows the status of the PUG Warmup. |
| **!vote** | `!votemenu` | Displays the Voting menu. |

# Maplist

::: info
Please note that the list might potentially be updated at one point, but it currently contains all of the maps used in CS:S' competitive history.
:::

| Map | Type |
| -------- | -------- |
| **de_dust2** | *official* |
| **de_inferno** | *official* |
| **de_nuke** | *official* |
| **de_cbble** | *official* |
| **de_cache_v34** | *custom - adapted for CSSv34* |
| **de_contra** | *custom* |
| **de_mirage_rc1** | *custom* |
| **de_cpl_strike** | *custom* |
| **de_russka** | *custom* |
| **de_season** | *custom* |
| **de_tuscan** | *custom* |

# FAQ

### Can this server be played with the Clientmod client rather than the official CSSv34 client?
- We're unsure of it, but in theory, it *should* work just fine. 

### Will you bring Clientmod support to your server?
- No, and we will never do. We support the original CS:Source only.

### Will there be CSGO maps to the mix?
- No ; only maps from the CS:S era are set.
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